A Wet Torch Studios game · In development
Gloomroll Depths
Roll the dice. Pick your path. Go deeper than you should. A one-handed roguelite descent where every step is a dice roll and every monster wants you to parry.
Platforms Windows · Android · iOSEngine GodotStatus Early development
Trailer
See it move
Trailer coming soonA playable demo is on the way too.
What you do down there
How it plays
- Dice decide the distanceRoll two dice and move by one die or both added together. Rerolls cost stamina, so luck is a choice.
- Parry or perishFights are all timing. Hit the parry zone to open monsters up, nail the gold zone for a triple-damage perfect parry.
- Seven zones, getting nastierFrom the Mossy Entrance down through the Old Mine, Sewer Canals and Castle Prison to the Blood Mansion.
- Bosses in their own hallsThe last floor of every zone is a boss arena. The door slams behind you.
- Nine tiers of gearWooden to Void. Each tier gets its own colour on your hero.
- Corpse runsDie and your loot stays with your body, guarded by a monster. Go get it back.
- Perks every restPick one of three dice perks at each rest zone. They last until you die.
- Online leaderboardsFull Run resets monthly. Deepest Depth is forever.
Screenshots
Down the shaft









One hand is enough
Controls
| Key | What it does |
|---|---|
| Space | Roll the dice, and jump |
| 1 · 2 · 3 | Choose your move |
| Q · E | Reroll a die |
| A · D | Block and attack |
| C | Rest |
On phones, everything is a tap.
Credits
The people whose work is down here
| Creator | Used for |
|---|---|
| Anokolisa | Monsters, zone backdrops, ledges, traps, props and the Market Town |
| GandalfHardcore | The hero and outfits, the Shopkeeper, Tailor, Goddess, pets and effects |
| Godot Engine | The game engine |
| SilentWolf | Online leaderboards |
All art is used under its creators' licences and isn't redistributed.